A few months ago I was discussing the then recent game release Starfield on a game analysis forum. My colleagues and I had been questioning for some time why we felt the faces of the game's characters felt so much more disturbing than those in previous Bethesda Game Studios releases. At this point a new commentator joined the discussion to excitedly inform us that it was just the result of the uncanny valley effect. And I told them that this answer was as true as it is useless.
Truth be told this was not the first time I’ve come to use this rhetorical epithet. It proves to be a remarkably valuable way to point out when an interlocutor has responded to your question with a mere statement of a related fact masquerading as an answer. And so I would like to take my—admittedly pithy—rhetoric and expound upon why I find such responses to be insufficient answers to lines of inquiry.
And so, why does a reference to the uncanny valley not answer my question about Starfield’s disturbing faces? We know that as a non-human object such as an robot or a character model approaches a realistic human likeness there is a range of realism, referred to as the uncanny valley, at which positive and empathetic sentiments turn to feelings of revulsion. And so the implication of my online correspondent is very clear in that the in-game character models fall within this range, and therefore induce this response. But the issue with this reasoning, in my view, is that it is only sufficient in so far as it characterises the category of phenomena which this example falls into, and doesn’t investigate the specific example itself.
I feel it is therefore worthwhile to to analyse more closely the constituent components of the Starfield models in order to consider why they might induce this response.
In our forum discussion we noted a number of possible features which most likely contribute to this emotional disposition. For example, the incongruity between the material design of the game characters' clothing and that of their skin. The former appears to be somewhat cartoonishly stylised; overly smooth and plasticky in comparison to the faux-realistic pores and wrinkles of their body. Or the fact that in movement these characters seem rigid. Their eyes lock onto the virtual camera in a manner that feels disassociated from their head movements, and their hair is fixed to their scalp without any movement or flow. It feels at times like the player is speaking to an overly gelled-up real estate agent who's read one too many articles about the importance of maintaining eye contact while closing the deal.
But one factor which I feel heavily contributes to the disturbing affect of these facial models is the manner in which they are presented to the player. Quite notably during the in-game dialogue scenes the camera shot is framed as in extreme close-up right on the character’s face with a bokeh blur applied to the background ensuring the players attention is laid exclusively on them alone. In doing this the designers place the player much too intimately close with the characters. And this makes them feel as if they are held hostage in the conversation; forced to gaze upon the emotionless abyss of their locked-on eyes and unyielding hair.
Due to the concept’s emergence from the study of robotics discussions that centre around the uncanny valley tend to sideline presentational aspects such as this. The conceptual framework predisposes us to thinking about the objects we’re discussing as innately disturbing and not necessarily as being framed to us in a discomforting way. And we can see in this the fundamental error which my correspondent made by trying to dismissively label away the problem. It’s not so much that their reasoning was unsound or based on false premises, but that it was incompletely correct, and therefore overly limiting on the scope of inquiry.
This is particularly disappointing when discussing a developing discipline such as game design. From a practical perspective such blind appeals to these incomplete frameworks hinder our ability as analysts to give insightful feedback about how to improve upon these issues in future works. One can easily imagine a character designer reeling at the non-specific feedback to make the characters “less uncanny valley-ey”. But at a far more conceptual level I worry that blind appeals to these neatly constructed categorical labels prevent us from achieving true understanding of the issues we’re discussing.
These argumentative fallacies are frustratingly common in fields such as philosophy and the social sciences. I have sat through many a tutorial where my fellow students’ arguments take the form that such-and-such example is best outlined by, say, Gadamer’s fusion of horizons or some other appeal to the authority of an existing conceptual framework. Such arguments are certainly effective in showing that a student has done the reading for the week but demonstrating actual engagement with an example requires far more than merely applying the correct sequence of terms and labels in a discussion of it. 1
However, I don’t wish to delimit this discussion to merely linguistic constraints. The issues in how models effect our thinking and understanding of the world run far deeper than some quirk of language and in fact, pervade any model with which we choose to represent the world around us.
Above sits the Waterman map projection; a world map which its marketing copy boldly states “will one day be in every classroom” 2 as a replacement for the much more widely used mercator and robinson map projections.
The reasoning given for this statement is that the waterman butterfly is derived from a process which least distorts aspects such as continent’s sizes, shapes and relative positions during the conversion from globe to map. This is in reference to a mathematical problem that there is no known way to perfectly maintain the characteristics of a sphere’s surface during its transformation into a flat plane.
Like many people I was first made aware of the debate around map projections by an episode of The West Wing in which the White House Press Secretary, C.J. Cregg, attends a meeting with members from the fictional Organisation of Cartographers for Social Equality (OCSE). During this meeting the cartographers she speaks with clearly outline the issues with continuing to use the mercator projection as the basis for map designs. Namely, the ways in which it distorts the relative sizes of landmasses by enlarging areas near the poles and thus presents, for example, Greenland at the same size as Africa despite the former being only 1/14th the size in reality. For these reasons they recommend switching out the outdated mercator maps used in schools in favour of the Gall–Peters projection, which greatly reduces these distortions.
As the OCSE’s main speaker, Dr. John Fallow, concludes:
“When third world countries are misrepresented, they’re likely to be valued less. When mercator maps exaggerate the importance of western civilisation; when the top of the map is given to the northern hemisphere, and the bottom is given to the southern then people will tend to adopt top and bottom attitudes.” 3
It’s a fantastically effective piece of rhetoric from script writers Paul Redford and Aaron Sorkin which, unfortunately, is in service of an outcome that runs counter to the very issues it’s trying to resolve.
The question the OCSE, and the marketers of the Waterman Projection neglect to answer is why geography students should still be taught using a singular map projection in the first place. If the intent of these proposed educational changes is to circumvent these political and social biases then would it not be far more effective to instead use Geography to teach students about map projections and the ways in which they distort the world?
The truth is that even distorted models have some value in their ability to demonstrate not the world as it actually is but our relationship with that world. Despite its topological beauty it is none the less difficult to conceptualise how, exactly, one travels from Africa to Australia across the Waterman Butterfly’s fragmented surface. And the Gall–Peters projection, despite impressive claims about its correct relative sizes of landmasses, achieves this ideal at the cost of grossly distorting their shapes.
Maps have a fantastic ability to sum up the world into a single clear image; placing it on a single simultaneously observable plane. This is a feature that not even the most accurate model (a globe) can lay claim to. But any model—no matter how precise—will have its own set of reductions, exaggerations, and omissions. It is only by placing these disparate models in dialogue with one another, with clear attention paid to each one’s individual quirks that we are truly able to deepen our understanding of the world and our place in it. To do otherwise is to simply trade one set of flawed biases for another. 4
This issue of not properly recognising either the value and/or problems associated with our models of understanding rears itself quite frequently in the manner in which music theory is taught, presented, and discussed. Consider the following theoretic description of Mozart's 19th String Quartet:
The first movement’s andante introduction begins with an ostinato 8th note pulse played by the cello beginning on C. This is joined successively by an Ab from the viola, followed by an Eb from the second violin and a high A from the first as the viola descends to a G. This is done to avoid the semitone clash between the first violin and viola in favour of a lesser harmonic dissonance; best interpreted as a Cmin6 chord. The upper three voices continue in counterpoint for the following two measures as the bass descends chromatically before the sequence repeats a tone lower.
The above is certainly a detailed, technical, and accurate description. And yet—quite notably—not a single reader of this article presently knows what the introduction to this piece sounds like. And this problem runs deeper than the audience simply not having the requisite knowledge to understand what is being said. Even the most ardent music theory scholars will only be able to transmute an analysis like the one above into at best a way in which to assign the introduction into some sort of categorical reduction; thinking of it as perhaps “one of those weird dissonant openings” or some other category.
I hold this to be a fundamental restriction of musico-theoretic analysis. Put simply, that it can tell you absolutely everything about a piece of music except how it sounds; what the actual experience of listening to it is like.
And yet, this limitation of the discipline is so rarely acknowledged. A brief perusal of forums such as the music theory subreddit provides ample examples of people stating these theoretical tenets as absolute rules about the nature of music, how it functions, and the way that it sounds.
Admittedly, in most circumstances this is most likely just the result of implied assumptions which arise from our casual uses of language. A commentator might ask “what’s this song’s scale?” rather than the more formal “what scales can we interpret this song as using?” more out of convenience than a desire to make a statement about some true verifiable nature of the piece discussed.
But in some circumstances the assumptions made by music theory about the important and valuable aspects of music are weaponised; often for the intent of disparaging a piece or style which doesn’t meet the author’s personal standards and opinions. This practice is at least as old as institutional academic music research and has historically been used by academics as a tool for classist assaults on ther lower-class, and their purportedly ‘lesser’ aesthetic sensibilities.
Take the following indictment of popular music from Theodore Adorno:
“The whole structure of popular music is standardized, even where the attempt is made to circumvent standardization. Standardization extends from the most general features to the most specific ones. Best known is the rule that the chorus consists of thirty two bars and that the range is limited to one octave and one note.” 5
This ‘standardised’ conception of popular music is positioned in contrast to the supposedly ‘serious’ classical music arising from the European Common Practice tradition. And Adorno—in service of his rhetoric—places extremely strict boundaries on what elements of music can possibly be standardized.
His argument is centered on a conceptualisation of music in which melody, harmony, rhythm, and form are the only elements of through which one piece meaningfully differentiates itself from another. And it falls apart as soon as any other musical elements are taken into consideration.
What are we to make of popular music’s vast array of experiments with regard to the timbre of sound? Even at the time Adorno was writing popular music singers—as merely one example—displayed a far greater variety of vocal styles than those present amongst singers from the standardised operatic tradition. And what of the varied performance practices present in popular music communities, with their thriving audiences and overflowing mosh pits? Surely these present a greater variety of musical experiences than the strict rules familiar to those confined in the concert hall; scared to cough, and not clapping between movements.
But these vast and highly affective differences between the experiences of popular music pieces are ignored by Adorno and his proponents. At best best they may be regarded as mere ornaments atop what they consider the actually meaningful structural components of a musical work.
This is, in my view, the true danger in how these types of theory laden conceptualisations are so often treated as objective observations. They become so entirely entwined with a single way through which the world can be labelled, categorised, and understood that they become incompatible with any other interpretation. They become as true within their model as they are useless outside of it.
It should be made clear that all of this is not in service of saying that we should erase these problematic models entirely. The uncanny valley is a fascinating framework for ongoing research, map projections are excellent representations of the Earth as it appears to be, and music analysis can be an incredibly useful diagnostic tool for composers.
But there is a fundamental problem with how easily the existence of a model becomes a convenient excuse to avoid actually investigating the object which it models. The path toward true understanding of a concept requires much more rigour and thorough investigation than that required to initially label it, and we do ourselves a disservice by so often pretending otherwise. Because you don’t gain control over something by merely giving it a name.
Aragorn Keuken
January 31st, 2024